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COMS W4160 Computer Graphics. 3 points.
Lect: 3.
Prerequisites: (COMS W3134) or (COMS W3136) or (COMS W3137) COMS W4156 is recommended. Strong programming background and some mathematical familiarity including linear algebra is required.
Introduction to computer graphics. Topics include 3D viewing and projections, geometric modeling using spline curves, graphics systems such as OpenGL, lighting and shading, and global illumination. Significant implementation is required: the final project involves writing an interactive 3D video game in OpenGL.
Mathematics
Columbia College
http://bulletin.columbia.edu/columbia-college/departments-instruction/mathematics/
...COMS W3261 Computer Science Theory COMS W4111 INTRODUCTION TO DATABASES COMS W4160 Computer Graphics COMS...
Applied Mathematics
General Studies
http://bulletin.columbia.edu/general-studies/majors-concentrations/applied-mathematics/
...COMS W3261 Computer Science Theory COMS W4111 INTRODUCTION TO DATABASES COMS W4160 Computer Graphics COMS...
Computer Science - Mathematics
General Studies
http://bulletin.columbia.edu/general-studies/majors-concentrations/computer-science-mathematics/
...COMS W3261 Computer Science Theory COMS W4111 INTRODUCTION TO DATABASES COMS W4160 Computer Graphics COMS...
Mathematics-Statistics
General Studies
http://bulletin.columbia.edu/general-studies/majors-concentrations/mathematics-statistics/
...COMS W3261 Computer Science Theory COMS W4111 INTRODUCTION TO DATABASES COMS W4160 Computer Graphics COMS...
Mathematics
General Studies
http://bulletin.columbia.edu/general-studies/majors-concentrations/mathematics/
...COMS W3261 Computer Science Theory COMS W4111 INTRODUCTION TO DATABASES COMS W4160 Computer Graphics COMS...